What we know
- The official Steam listing uses “Corrupted” for Deep Layers hostiles.
- The same official description says they react to sound, movement, and each other.
- A Steam Community discussion reports distinct enemy noises, but individual cues and counters remain player observations.
Before you start
- Sound enabled so audible warnings are not hidden
- A clear retreat path before approaching an unidentified Corrupted
- No assumption that a community nickname identifies an official enemy class
What to do
- 01
Pause and listen before entering a room when you do not yet know which Corrupted is nearby.
- 02
Reduce avoidable sound and movement while identifying the threat; this follows the official detection description, not a promise of invisibility.
- 03
Keep an exit route and space from other Corrupted because the official description says they can react to each other.
- 04
Treat named counters from videos or wikis as patch-sensitive player reports until they are independently corroborated.
How to know it worked
- You identify a threat before committing to a fight or noisy action.
- The page helps you avoid a false universal counter; it does not promise that silence guarantees safety.
If it does not work
- Different Corrupted may respond differently even though sound and movement matter broadly.
- Multiple enemies, terrain, layer modifiers, or another player's actions may break a simple stealth plan.
- Demo footage, community nicknames, and older counters may not match the current release.